타이틀카지노 바카라공지사항
[안내] 성균관대학교 타이틀카지노 바카라, Virtual 국제타이틀카지노 바카라 개최
관리자 | 2021. 05. 06
1.회원님의 건승을 기원합니다.
2. 성균관대학교 타이틀카지노 바카라에서 Virtual 국제타이틀카지노 바카라를 개최합니다.이에 다음과 같이 안내해 드리니,관심있는 회원님들의 많은 참여 바랍니다.
-다 음 -
성균관대학교 타이틀카지노 바카라(Global Convergence Content Research Center, GCCRC)와 문화예술미디어융합원은 New 타이틀카지노 바카라 Technologies and Social Impact: Creative Solutions for Community Well-being and Values를 주제로 5월 7일(금) Virtual 국제타이틀카지노 바카라를 개최합니다. 본 타이틀카지노 바카라는 전 세계 10개국 총 10개 타이틀카지노 바카라기관의 저명하신 교수님들의 발표와 함께 대학원생 세션이 별도로 진행될 됩니다. 금년도 행사는 COVID-19의 재확산에 따른 사회적 거리두기에 따라 온라인(Youtube)으로 진행하며, 이에 대한 자세한 행사 내용은 아래 Youtube 링크를 통해서 확인할 수 있습니다.
□ 국제타이틀카지노 바카라 개요
- 일시: 2021년 5월 7일 금요일
- 장소: Youtube 온라인 채널
(https://www.youtube.com/channel/UCE39uuNeeI97GyBYjbIvjpA)
- 주최 : 성균관대학교 타이틀카지노 바카라, 미디어문화콘텐츠타이틀카지노 바카라소
- 주관 : 문화예술미디어융합원
- 문의 : 문화예술미디어융합원 02-740-1777, chungjiy@skku.edu
CONFERENCE THEME
New 타이틀카지노 바카라 Technologies and Social Impact:
Creative Solutions for Community Well-being and Values
The GCCRC 2021 Conference, theme of which is New 타이틀카지노 바카라 Technologies and Social Impact: Creative Solutions for Community Well-being and Values, calls for our examination of how new media technologies bring about various societal harms as well as solutions to them. Without doubt, new media technologies have had profound societal impacts; the real question is whether the innovative technologies make society better or worse and what determines the nature of the impacts that various communication technologies could have on the society. Some scholars argue that certain types of technology use cause (rather than solve) more problems while others point out that technologies can help us overcome various challenges if used properly. For example, the AR/VR experiences can elicit more empathy toward minority groups, and AI chatbots can help people manage depression. Topics of conference presentations may include the patterns, causes, or mechanisms of societal harms from media and communication technologies and positive pro-social impact of the technologies on community well-being and values. Conceptual, theoretical, and empirical research can be presented at this conference. This theme invites scholars to consider a wide variety of media technology-related problems, including (but not limited to) the following:
• Misinformation, opinion polarization, filter bubble
• Community involvement, empathy, trust, isolation issues
• Digital 타이틀카지노 바카라 and public/mental health
• Cyberbullying, online hate
• Excessive 타이틀카지노 바카라 use
• Youth self-perception problems
• Cyber/data security
• Human-technology interaction problems
• Digital divide, the gap between demographics and regions
Opening Remark
Hyun Soon Park, Professor, Vice President of International Affairs,
Sungkyunkwan University, South Korea
Moderators
Heejo Keum, Professor, Director, Global Convergence Content Research Center
Vice President, SKKU Convergence Institute for Culture, Arts, and 타이틀카지노 바카라
Sungkyunkwan University, South Korea
Mihye Seo, Professor, Dean, Graduate School of 타이틀카지노 바카라 and Culture
Sungkyunkwan University, South Korea
Seyoung Lee, Professor, Department Chair, Department of 타이틀카지노 바카라 and Communication,
Director, 타이틀카지노 바카라, Culture and Contents Research Center,
Sungkyunkwan University, South Korea
Jiyun Chung, Senior Researcher, SKKU Convergence Content Research of Culture, Arts, Media, Sungkyunkwan University, South Korea
